@article {,
	title = {Vocational Training in Virtual Reality: A Case Study Using the 4C/ID Model},
	journal = {Multimodal Technologies and Interaction},
	volume = {6},
	year = {2022},
	pages = {1-16},
	abstract = {<p>Virtual reality (VR) is an emerging technology with a variety of potential benefits for vocational training. Therefore, this paper presents a VR training based on the highly validated 4C/ID model to train vocational competencies in the field of vehicle painting. The following 4C/ID components were designed using the associated 10 step approach: learning tasks, supportive information, procedural information, and part-task practice. The paper describes the instructional design process including an elaborated blueprint for a VR training application for aspiring vehicle painters. We explain the model\&rsquo;s principles and features and their suitability for designing a VR vocational training that fosters integrated competence acquisition. Following the methodology of design-based research, several research methods (e.g., a target group analysis) and the ongoing development of prototypes enabled agile process structures. Results indicate that the 4C/ID model and the 10 step approach promote the instructional design process using VR in vocational training. Implementation and methodological issues that arose during the design process (e.g., limited time within VR) are adequately discussed in the article</p>
},
	keywords = {virtual reality; 4C/ID model; instructional design; competence acquisition; skills acquisition; vocational training; apprenticeship training},
	doi = {10.3390/mti6070049 },
	url = {https://www.mdpi.com/2414-4088/6/7/49},
	author = {Miriam Mulders}
}
