@proceedings {12915,
	title = {Applying Instructional Design Principles on Augmented Reality Cards for Computer Science Education},
	volume = {LNCS, volume 12315},
	year = {2020},
	publisher = {Springer},
	address = {Heidelberg},
	abstract = {<p>In this article we describe Augmented Reality (AR) cards for computer science education that were created in the PCBuildAR project. From a technological point of view, we use marker-based AR for the cards so that students can learn and practice at any time with their smartphones. The instructional approach is based on the components content, construction and communication (3C model). The content ensures the acquisition of knowledge, which then is applied via problem-based learning activities (construction). Communication not only takes place between learners, but also with teachers.</p>
},
	keywords = {3C model, Augmented Reality, computer science education, instructional design},
	isbn = {978-3-030-57717-9},
	doi = {10.1007/978-3-030-57717-9_48},
	url = {https://link.springer.com/chapter/10.1007\%2F978-3-030-57717-9_48},
	author = {Buchner, Josef and Michael Kerres},
	editor = {Alario-Hoyosm Carlos and Rodr{\'\i}guez-Triana, Mar{\'\i}a and Scheffel, Maren and Arnedillo-S{\'a}nchez, Inmaculada and Dennerlein, Sebastian M.}
}
@conference {,
	title = {Investigating learners{\textquoteright} motivation towards a virtual reality learning environment: a pilot study},
	booktitle = {3rd International Conference on Artificial Intelligence \& Virtual Reality},
	year = {2020},
	publisher = {IEEE Computer Society},
	organization = {IEEE Computer Society},
	address = {online},
	abstract = {<p>Der Artikel Investigating learners\&rsquo; motivation towards a virtual reality learning environment: a pilot study in vehicle painting, der zwischen dem 14. und 18. Dezember 2020 \&nbsp;auf der dritten internationalen Konferenz zu Artificial Intelligence \&amp; Virtual Reality (IEEE AIVR 2020; https://aivr.science.uu.nl/aivr_authors.html) von der Projektmitarbeiterin Miriam Mulders vom Learning Lab (Universit\&auml;t Duisburg-Essen) pr\&auml;sentiert wird, behandelt die Ergebnisse einer Pilotstudie mit vierzehn Auszubildenden zum/zur Fahrzeuglackierer/in, welche zwei prototypische Aufgaben der VR-Lackierwerkstatt getestet und bewertet haben, u.a. in Bezug auf ihre Lernmotivation. Die Ergebnisse verdeutlichen, dass das Lernen \&uuml;ber VR-Anwendungen im Allgemeinen sehr motivierend ist und einige Aspekte (z. B. ein virtueller Trainer) besonders die Motivation der Auszubildenden f\&ouml;rdern. Weitere Forschung ist erforderlich, damit Lernprozesse von denen durch das Medium VR hervorgerufenen motivationalen Effekten profitieren.\&nbsp;</p>
},
	keywords = {4C/ID model, instructional design, motivation, virtual reality},
	isbn = {13: 978-1-7281-7463-1},
	author = {Miriam Mulders}
}
