TY - Generic T1 - Action-oriented Learning in a VR Painting Simulator T2 - 4th International Symposium on Emerging Technologies for Education, SETE 2019, Track 2: Emerging Technologies Supported Personalized and Adaptive Learning, Magdeburg, 23.-25.09.2019. Y1 - 2020 A1 - Raphael Zender A1 - Pia C. Sander A1 - Matthias Weise A1 - Miriam Mulders A1 - Ulricke Lucke A1 - Michael Kerres ED - Popescu, E. ED - Hao, T. ED - Hsu, TC ED - Xie, H. ED - Temperini, M ED - Chen, W. KW - HandLeVR AB -

In some trades, the development of complex competencies is difficult to achieve, as for example in the training of vehicle painters. The HandLeVR project therefore underscores the use of Virtual Reality to promote action-oriented learning of skills for carrying out vehicle painting work. This article describes both the instructional and technological aspects of a VR Painting Simulator and presents first results.

JF - 4th International Symposium on Emerging Technologies for Education, SETE 2019, Track 2: Emerging Technologies Supported Personalized and Adaptive Learning, Magdeburg, 23.-25.09.2019. PB - Springer Lecture Notes in Computer Science (LNCS) CY - Cham VL - 11984 SN - 978-3-030-38777-8 UR - https://link.springer.com/book/10.1007/978-3-030-38778-5#about ER -