TY - Generic T1 - Applying Instructional Design Principles on Augmented Reality Cards for Computer Science Education T2 - EC-TEL 2020 | 15th European Conference on Technology Enhanced Learning Y1 - 2020 A1 - Buchner, Josef A1 - Michael Kerres ED - Alario-Hoyosm Carlos ED - Rodríguez-Triana, María ED - Scheffel, Maren ED - Arnedillo-Sánchez, Inmaculada ED - Dennerlein, Sebastian M. KW - 3C model KW - Augmented Reality KW - computer science education KW - instructional design AB -

In this article we describe Augmented Reality (AR) cards for computer science education that were created in the PCBuildAR project. From a technological point of view, we use marker-based AR for the cards so that students can learn and practice at any time with their smartphones. The instructional approach is based on the components content, construction and communication (3C model). The content ensures the acquisition of knowledge, which then is applied via problem-based learning activities (construction). Communication not only takes place between learners, but also with teachers.

JF - EC-TEL 2020 | 15th European Conference on Technology Enhanced Learning PB - Springer CY - Heidelberg VL - LNCS, volume 12315 SN - 978-3-030-57717-9 UR - https://link.springer.com/chapter/10.1007%2F978-3-030-57717-9_48 ER -