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Evangelou, D., Mulders, M., & Tr\'e4g, K. H..  (2026).  Bot or Not? Differences in Cognitive Load Between Human- and Chatbot-Led Post-Simulation Debriefings. Education Sciences, 16(2). doi:https://doi.org/10.3390/educsci16020255 \par \par Evangelou, D., Mulders, M., & Tr\'e4g, K. H..  (2026).  Debriefing in Virtual Reality Simulations for the Development of Counseling Competences: Human-Led or AI-Guided?. Technology, Knowledge and Learning . doi:https://doi.org/10.1007/s10758-025-09941-8\par \par Schuster, C., Evangelou, D., Krebs, R., Mierwald, M., Brauch, N., & Stadtler, M..  (2026).  Enhancing metacomprehension accuracy and regulation decisions in writing from multiple texts: The role of rubrics. Learning and Individual Differences, 126. doi:https://doi.org/10.1016/j.lindif.2025.102842\par \par Evangelou, D., Klar, M., Tr\'e4g, K. H., Mulders, M., Marnitz, M., & Rahner, L..  (2025).  GenAI-Chatbots as Debriefers: Investigating the Role Conformity and Learner Interaction in Counseling Training. In DELFI 2025 (S. 41-55). doi:10.18420/delfi2025_05\par \par Evangelou, D., Mulders, M., & Sekerci, B..  (2025).  An Overview of Commercial Virtual Reality Providers in Education: Mapping the Current Market Landscape. Appl. Sci , 15(7). doi:https://doi.org/10.3390/app15073906\par \par Mulders, M., Knutzen, K., Evangelou, D., & Kreuzberger, G..  (2025).  Virtuell verbunden ? SocialVR-Plattformen im  Vergleich . e-teaching.org.\par \par Evangelou, D., Mulders, M., & Tr\'e4g, K. H..  (2025).  Walking In Virtual Shoes: Can Creating Avatars In Social Virtual Reality Enhance Counseling Competence, Presence, Perspective Taking, Embodiment And Engagement?. In CELDA 2025.\par \par Evangelou, D., Donat, S., Steinhaus, T., & Mulders, M..  (2024).  Mediendidaktische Einordnung von Virtual Reality - Potenziale von Virtual Reality bei der Entwicklung von Lehr- und Lernangeboten. In Workshops der 22. Fachtagung Bildungstechnologien (DELFI). Fulda: DELFI. doi:10.18420/delfi2024-ws-03\par \par Mulders, M., & Evangelou, D..  (2024).  The Virtual Painting Shop: Investigating the Effects of Interaction Techniques in Virtual Reality. In 2024 IEEE International Conference on Advanced Learning Technologies (ICALT), Nicosia, North Cyprus (S. 213-215). IEEE Computer Society Conference Publishing Services. doi:10.1109/ICALT61570.2024.00068\par \par Tr\'e4g, K. H., Mulders, M., & Evangelou, D..  Too Positive to Be True? Sentiment Analysis of AI-Guided vs. Human-Led Debriefings in Virtual Reality Counseling Training. In 2026 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR) (S. 157-162). IEEE. doi:10.1109/AIxVR67263.2026.00026\par \par }