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Mulders, M., Tr\'e4g, K. H., & Kirner, L..  (2025).  Go green: Evaluating a VR application on biodiversity in German secondary school classrooms. Instructional Science. doi:https://doi.org/10.1007/s11251-024-09697-1\par \par Mulders, M., Tr\'e4g, K. H., Kaninski, L., & Rahner, L..  (2025).  Past lives, present learners: Future directions for history education in virtual reality. Computers & Education: X Reality, 7. doi:https://doi.org/10.1016/j.cexr.2025.100114\par \par Tr\'e4g, K. H., & Mulders, M..  (2025).  What the Amazon Can?t Deliver: Lessons  Learned from Virtual Reality-Based  Sustainability Education. In iLRN 2024 (Bd. 2272, S. 68-80). Glasgow : Immersive Learning Network. doi:https://doi.org/10.1007/978-3-031-80472-4_5\par \par Mulders, M., Tr\'e4g, K. H., & Kirner, L..  (2023).  Artenvielfalt im Unterricht - Ergebnisse qualitativer Befragungen von Sch\'fcler:innen zum Einsatz von XR. In DELFI (Bd. DELFI 2023. Die 21. Fachtagung Bildungstechnologien der Gesellschaft f\'fcr Informatik e.V.  , S. 89-98). Aachen: Gesellschaft f\'fcr Informatik. doi:10.18420/wsdelfi2023-24\par \par Mulders, M.  (2023).  Confounding in Educational Research: A Critical Overview of Research Approaches Investigating Virtual and Augmented Reality. Digital Psychology, 4, 9-12. doi:https://doi.org/10.24989/dp.v4i1S.2227\par \par Mulders, M., Buchner, J., Dengel, A., & Zender, R..  (2023).  Editorial: Immersives Lehren und Lernen mit Augmented und Virtual Reality ? Teil 2 Empirische Untersuchungen. MedienP\'e4dagogik: Zeitschrift f\'fcr Theorie und Praxis der Medienbildung, 51, i-x. doi:https://doi.org/10.21240/mpaed/51/2023.01.28.X\par \par Mulders, M.  (2023).  Learning about Anne Frank in Virtual Reality: Investigating the Role of Cognitive Load. In EdMedia + Innovate Learning 2023 Vienna. Wien: AACE.\par \par Mulders, M., & Tr\'e4g, K. H..  (2023).  Presence and Flow as Moderators in XR-based Sustainability Education. Sustainability, 15. doi:https://doi.org/10.3390/su152316496\par \par Mulders, M.  (2022).  Experiencing Flow in Virtual Reality: An investigation of complex interaction structures of learning-related variables. In CELDA - 19 th international conference on cognition and exploratory learning in the digital age   (S. 177-184). Lisbon.\par \par Mulders, M.  (2022).  Kollaboratives Lernen mit Virtual Reality am Beispiel des Anne Frank VR House. In DELFI. Bonn: M. Mandausch; P.A. Henning. doi:https://doi.org/10.18420/delfi2022-ws-12\par \par Mulders, M., & Zender, R..  (2021).  An Academic Conference In Virtual Reality? ? Evaluation Of A SocialVR Conference. 7th International Conference of the Immersive Learning Research Network (iLRN 2021). virtual. Abgerufen von https://immersivelrn.org/ilrn2021/ilrn-2021-proceeedings/\par \par Dengel, A., Buchner, J., Mulders, M., & Pirker, J..  (2021).  Beyond the Horizon: Integrating Immersive Learning Environments in the Everyday Classroom. 7th International Conference of the Immersive Learning Research Network . online: iLRN. Abgerufen von https://immersivelrn.org/ilrn2021/ilrn-2021-proceeedings/\par \par Schmitz, A., & Mulders, M..  (2021).  Institutionelle Rahmenbedingungen f\'fcr den Einsatz von Virtual Reality als Lerntechnologie. In DELFI. Dortmund.\par \par Mulders, M.  (2020).  Investigating learners? motivation towards a virtual reality learning environment: a pilot study. In 3rd International Conference on Artificial Intelligence & Virtual Reality. online: IEEE Computer Society.\par \par Tr\'e4g, K. H., Mulders, M., & Evangelou, D..  Too Positive to Be True? Sentiment Analysis of AI-Guided vs. Human-Led Debriefings in Virtual Reality Counseling Training. In 2026 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR) (S. 157-162). IEEE. doi:10.1109/AIxVR67263.2026.00026\par \par }