Mulders, M., Träg, K. H., & Kirner, L..  (2025).  Go green: Evaluating a VR application on biodiversity in German secondary school classrooms. Instructional Science. doi:https://doi.org/10.1007/s11251-024-09697-1

Mulders, M., Träg, K. H., Kaninski, L., & Rahner, L..  (2025).  Past lives, present learners: Future directions for history education in virtual reality. Computers & Education: X Reality, 7. doi:https://doi.org/10.1016/j.cexr.2025.100114

Träg, K. H., & Mulders, M..  (2025).  What the Amazon Can?t Deliver: Lessons  Learned from Virtual Reality-Based  Sustainability Education. In iLRN 2024 (Bd. 2272, S. 68-80). Glasgow : Immersive Learning Network. doi:https://doi.org/10.1007/978-3-031-80472-4_5

Mulders, M., Träg, K. H., & Kirner, L..  (2023).  Artenvielfalt im Unterricht - Ergebnisse qualitativer Befragungen von Schüler:innen zum Einsatz von XR. In DELFI (Bd. DELFI 2023. Die 21. Fachtagung Bildungstechnologien der Gesellschaft für Informatik e.V.  , S. 89-98). Aachen: Gesellschaft für Informatik. doi:10.18420/wsdelfi2023-24

Mulders, M.  (2023).  Confounding in Educational Research: A Critical Overview of Research Approaches Investigating Virtual and Augmented Reality. Digital Psychology, 4, 9-12. doi:https://doi.org/10.24989/dp.v4i1S.2227

Mulders, M., Buchner, J., Dengel, A., & Zender, R..  (2023).  Editorial: Immersives Lehren und Lernen mit Augmented und Virtual Reality ? Teil 2 Empirische Untersuchungen. MedienPädagogik: Zeitschrift für Theorie und Praxis der Medienbildung, 51, i-x. doi:https://doi.org/10.21240/mpaed/51/2023.01.28.X

Mulders, M.  (2023).  Learning about Anne Frank in Virtual Reality: Investigating the Role of Cognitive Load. In EdMedia + Innovate Learning 2023 Vienna. Wien: AACE.

Mulders, M., & Träg, K. H..  (2023).  Presence and Flow as Moderators in XR-based Sustainability Education. Sustainability, 15. doi:https://doi.org/10.3390/su152316496

Mulders, M.  (2022).  Experiencing Flow in Virtual Reality: An investigation of complex interaction structures of learning-related variables. In CELDA - 19 th international conference on cognition and exploratory learning in the digital age   (S. 177-184). Lisbon.

Mulders, M.  (2022).  Kollaboratives Lernen mit Virtual Reality am Beispiel des Anne Frank VR House. In DELFI. Bonn: M. Mandausch; P.A. Henning. doi:https://doi.org/10.18420/delfi2022-ws-12

Mulders, M., & Zender, R..  (2021).  An Academic Conference In Virtual Reality? ? Evaluation Of A SocialVR Conference. 7th International Conference of the Immersive Learning Research Network (iLRN 2021). virtual. Abgerufen von https://immersivelrn.org/ilrn2021/ilrn-2021-proceeedings/

Dengel, A., Buchner, J., Mulders, M., & Pirker, J..  (2021).  Beyond the Horizon: Integrating Immersive Learning Environments in the Everyday Classroom. 7th International Conference of the Immersive Learning Research Network . online: iLRN. Abgerufen von https://immersivelrn.org/ilrn2021/ilrn-2021-proceeedings/

Schmitz, A., & Mulders, M..  (2021).  Institutionelle Rahmenbedingungen für den Einsatz von Virtual Reality als Lerntechnologie. In DELFI. Dortmund.

Mulders, M.  (2020).  Investigating learners? motivation towards a virtual reality learning environment: a pilot study. In 3rd International Conference on Artificial Intelligence & Virtual Reality. online: IEEE Computer Society.