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Question guidelines for an in-depth interview

Instrument Type: 
Interview
Year: 
2018
Language: 
English
Educational Sector: 
secondary
higher
vocational
corporate
adult
non-formal
informal
other
Learning Technology: 
only for technology enhanced learning
Number of Items: 
8
Learning Indicators : 
affective processes
Validated: 
No
Notes (References): 

Jo, J., Jun, H., & Lim, H. (2018). A comparative study on gamification of the flipped classroom in engineering education to enhance the effects of learning. Computer Applications in Engineering Education, 26(5), 1626-1640.

Annex: 
PDF icon Download Question guidelines for an in-depth interview.pdf (9.25 KB)
http://mediendidaktik.de, Learning Lab, Universität Duisburg-Essen

Quell-URL: https://learninglab.uni-due.de/research-instrument/14537