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Action-oriented Learning in a VR Painting Simulator

TitelAction-oriented Learning in a VR Painting Simulator
Publication TypeConference Proceedings
Year of Publication2020
AuthorsZender, R, Sander, PC, Weise, M, Mulders, M, Lucke, U, Kerres, M
EditorPopescu, E, Hao, T, Hsu, TC, Xie, H, Temperini, M, Chen, W
Conference Name4th International Symposium on Emerging Technologies for Education, SETE 2019, Track 2: Emerging Technologies Supported Personalized and Adaptive Learning, Magdeburg, 23.-25.09.2019.
Volume11984
PublisherSpringer Lecture Notes in Computer Science (LNCS)
LocationCham
ISSN Number1611-3349
ISBN Number978-3-030-38777-8
KeywordsHandLeVR
Abstract

In some trades, the development of complex competencies is difficult to achieve, as for example in the training of vehicle painters. The HandLeVR project therefore underscores the use of Virtual Reality to promote action-oriented learning of skills for carrying out vehicle painting work. This article describes both the instructional and technological aspects of a VR Painting Simulator and presents first results.

URLhttps://link.springer.com/book/10.1007/978-3-030-38778-5#about
DOI10.1007/978-3-030-38778-5
Projekt: 
VR-Lackierwerkstatt
Handwerk
berufliche Bildung
Virtual Reality
Forschung
Weiterbildung
Anhang: 
PDF icon Zender2020_Chapter_HandLeVRAction-OrientedLearnin.pdf
http://mediendidaktik.de, Learning Lab, Universität Duisburg-Essen

Quell-URL: https://learninglab.uni-due.de/publikationen/12281