Druckversion
Instrument Type: 
Questionnaire
Year: 
2018
Language: 
English
Educational Sector: 
secondary
higher
vocational
corporate
adult
non-formal
informal
other
Learning Technology: 
only for technology enhanced learning
Number of Items: 
41
Number of Dimensions: 
7
Response Format: 
5-point Likert scale (min: 1 point, max: 5 points)
Learning Indicators : 
affective processes
meta-cognitive processes/learning strategies
Reliability: 
Cronbachs α: Learning attitude : .876 Attitude towards online lecture: .865 Online lecture system and learning interest: .924 Availability of online lecture system: .642 The relationship between the vocabulary game in the online lecture system and learning attitude: .767 Relationship between the online lecture system and studying: .531 Satisfaction towards the online lecture system: .877
Validated: 
Yes
Notes (References): 

Jo, J., Jun, H., & Lim, H. (2018). A comparative study on gamification of the flipped classroom in engineering education to enhance the effects of learning. Computer Applications in Engineering Education, 26(5), 1626-1640.

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