Instrument Type:
Questionnaire
Year:
2018
Language:
English
Educational Sector:
secondary
higher
vocational
corporate
adult
non-formal
informal
other
Learning Technology:
only for technology enhanced learning
Number of Items:
41
Number of Dimensions:
7
Response Format:
5-point Likert scale (min: 1 point, max: 5 points)
Learning Indicators :
affective processes
meta-cognitive processes/learning strategies
Reliability:
Cronbachs α:
Learning attitude : .876
Attitude towards online lecture: .865
Online lecture system and learning interest: .924
Availability of online lecture system: .642
The relationship between the vocabulary game in the online lecture system and learning attitude: .767
Relationship between the online lecture system and studying: .531
Satisfaction towards the online lecture system: .877
Validated:
Yes
Notes (References):
Jo, J., Jun, H., & Lim, H. (2018). A comparative study on gamification of the flipped classroom in engineering education to enhance the effects of learning. Computer Applications in Engineering Education, 26(5), 1626-1640.
Annex: