Druckversion
Instrument Type: 
Interview
Year: 
2018
Language: 
English
Educational Sector: 
secondary
higher
vocational
corporate
adult
non-formal
informal
other
Learning Technology: 
only for technology enhanced learning
Number of Items: 
8
Learning Indicators : 
affective processes
Validated: 
No
Notes (References): 

Jo, J., Jun, H., & Lim, H. (2018). A comparative study on gamification of the flipped classroom in engineering education to enhance the effects of learning. Computer Applications in Engineering Education, 26(5), 1626-1640.

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