5 Items:
Autor [ Typ(Desc)] Jahr
Filterkriterien: Autor is Michael Filsecker  [Alle Filter deaktivieren]
Book Chapter
Filsecker, M., & Bündgens-Kosten, J.. (2012). Behaviorism, Constructivism, and Communities of Practice: How pedagogic theories help us understand game-based language learning. In H. Reinders (Hrsg.), Computer Games in Language Learning and Teaching (New Language Learning and Teaching Environments). Palgrave.
 (904.14 KB) (68.11 KB)
Hickey, D. T., & Filsecker, M.. (2012). Participatory assessment for organizing inquiry in educational videogames and beyond. In E. Scanlon, Sharples, M., & Littleton, K. (Hrsg.), Orchestrating inquiry learning: Contemporary perspectives on supporting scientific inquiry learning (S. 146-174). London: Taylor and Francis.
Conference Paper
Filsecker, M., Kerres, M., & Bormann, M.. (2011). Avoiding learning in game-based learning environments: Gaze patterns at tasks' vs. play elements. In AERA Annual Meeting , New Orleans, Louisiana. gehalten auf der 08/04/2011.
© Universität Duisburg-Essen | -
admin@mediendidaktik.de