

Titel | Designing and studying educational games: Limitations of current design and research approaches in game-based learning |
Publication Type | Book Chapter |
Year of Publication | 2013 |
Book Title | Handbook of Computer Game Studies |
Seiten | 349-368 |
Authors | Filsecker, M, Kerres, M |
Editor | Bigl, B, Stoppe, S |
Publisher | Peter Lang |
City | Frankfurt |
Recent Publications
- GenAI-Chatbots as Debriefers: Investigating the Role Conformity and Learner Interaction in Counseling Training
- Cultural Resistance: Why Digital Innovations Fail - in Germany?
- Natürliche und künstliche Intelligenz: Zur Didaktik „verteilter Kompetenz“ auf Grundlage einer relationalen Bildungstheorie
- What is critical about a critical review? A methodological reflection on 20 research syntheses in digital education
- Using ChatGPT is easy, using it effectively is tough? A mixed methods study on K-12 students' perceptions, interaction patterns, and support for learning with generative AI chatbots
- Who cites whom? U.S.-American authored research syntheses in the field of educational technology: a bibliometric analysis
- Editorial – Advancing perspectives in ODDE