Titel | Designing Open Informational Ecosystems on the Concept of Open Educational Resources |
Publication Type | Journal Article |
Year of Publication | 2020 |
Authors | Heck, T, Kullmann, S, Hiebl, J, Schröder, N, Otto, D, Sander, PC |
Journal | Open Education Studies |
Volume | 2 |
Start Page | 252-264 |
Issue | 1 |
Keywords | 5 R's; open educational resources; open informational ecosystem; retrieval system |
Abstract | Open informational ecosystems play a crucial role in fostering open educational resources (OER) and allow new opportunities to share and collaborate in the learning and teaching environment. Such ecosystems containing interoperable infrastructures and open interfaces aim at fulfilling user needs and fostering practices related to the concept of OER and the five user rights (5 R's). To fully embrace this role, those ecosystems need to be designed carefully. In this paper, we discuss implications for open informational ecosystems to fully comprise the concept of OER and related user needs. We carried out literature reviews to analyse recent aspects of the 5 R's in relation to user behaviour and infrastructures. We will introduce the results from these reviews and illustrate upcoming questions and challenges for the design of an ecosystem respecting the 5 R's conceptual ideas. With our recommendations, we aim at contributing to a better understanding of the concept of OER to improve ecosystem development and implement useful and user-friendly functions. |
URL | https://zenodo.org/record/5531581 |
DOI | 10.1515/edu-2020-0130 |
Recent Publications
- Mediendidaktik - Versuch einer Positionierung
- Forschungssynthesen im Metavorhaben Digi-EBF und Einführung in den Band
- Der Screening- und Kodierprozess im Critical Review. Eine vergleichende Auswertung und bildungssektorübergreifende Lessons Learned
- Methodological Approaches to Evidence Synthesis in Educational Technology: A Tertiary Systematic Mapping Review
- Open Educational Resources in K-12: Common Predictors for Creating and Reusing Fall Short
- Mediendidaktische Einordnung von Virtual Reality - Potenziale von Virtual Reality bei der Entwicklung von Lehr- und Lernangeboten
- Gestaltung immersiver Lernszenarien: Generative Aktivitäten beim Lernen mit dem Anne Frank VR House