| Titel | Mapping Augmented Reality Tools for Digital Learning in STEM Education: A Scoping Review of English, Spanish, and German Products |
| Publication Type | Conference Paper |
| Year of Publication | 2025 |
| Authors | Cufuna, D, Mulders, M, Kerres, M |
| Conference Name | Engage, Adapt, Include. Proceedings of the Innovating Higher Education Conference 2025 |
| Pagination | 226-245 |
| Publisher | Zenodo |
| Location | Hagen |
| Keywords | Augmented Reality, Digital Learning, Educational Tech- nology, Higher education, Scoping Review, STEM Education |
| Abstract | The integration of Augmented Reality (AR) into digital learning holds considerable significant promise for enhancing learner engagement, particularly in STEM disciplines (Science, Tech- nology, Engineering, and Mathematics). AR applications provide immersive and interactive learning experiences that can actively stimulate students' curiosity and foster deeper un- derstanding, making them promising tools for rethinking engagement in higher education. However, effectively leveraging AR for remote learning environments remains challenging, especially across diverse linguistic and educational contexts. This scoping review system- atically identifies and maps available AR tools aimed at supporting digital learning in STEM fields, accessible in English, Spanish, or German, between 2019 and 2025. Following the PRISMA guidelines, a structured search was conducted across digital distribution platforms (Apple App Store, Google Play Store). Inclusion criteria targeted AR applications with a clear educational focus on STEM, available in at least one of the three specified languages, and compatible with mobile devices. The search strategy employed natural language search terms tailored to Spanish, English, and German, reflecting the absence of Boolean operators in mainstream mobile app distribution platforms. The app titles and descriptions were manually screened to ensure their relevance. Data extraction captured core attributes, including educational level, device compatibility, cost model, language availability, and the geographical origin of the developers. The scoping review is expected to provide insights into the current landscape of AR tools for STEM digital learning. By identifying strengths and gaps in existing offerings, the study will inform educators, developers, and policymakers on how to better harness AR technologies to |
| DOI | 10.5281/zenodo.17813119 |
Recent Publications
- Forschungsinformierte Bildungspraxis: Umgang mit Forschungssynthesen bei Studierenden im Regellehramt versus Quereinstieg
- Lernen in Virtual Reality: Eine Analyse der kognitiven Belastung unter Berücksichtigung der Redundanzhypothese
- How XR shapes the Future of Higher Education - Crafting Visions, Navigating Pathways and Rethinking Learning
- Immersion Without Headsets: Expanding the Concept Beyond Virtual Reality Technologies
- Bot or Not? Differences in Cognitive Load Between Human- and Chatbot-Led Post-Simulation Debriefings
- When ChatGPT Asks Back: Designing Chatbots to Promote Deeper Learning
- Still trapped in media comparison? A systematic review of comparative research on immersive virtual reality in education
