

Titel | Playing Computer Games as Electronic Sport - in Search of a Theoretical Framing for a New Research Field |
Publication Type | Book Chapter |
Year of Publication | 2012 |
Book Title | Computer Games and New Media Cultures: A Handbook of Digital Game Studies |
Seiten | 477-490 |
Authors | Adamus, T |
Editor | Fromme, J, Unger, A |
Publisher | Springer |
Recent Publications
- Bildung in der digitalen Welt: (Wie) Kann digitale Kompetenz vermittelt werden?
- Suizidprävention bei Suchterkrankungen – Entwicklung, Implementierung und Evaluation von Fortbildungsund Vernetzungsmaßnahmen
- ‘Give and Take’ – higher education teachers using open educational resources
- Learning about Anne Frank in Virtual Reality: Investigating the Role of Cognitive Load
- Learning about Victims of Holocaust in Virtual Reality: The Main, Mediating and Moderating Effects of Technology, Instructional Method, Flow, Presence, and Prior Knowledge
- Editorial: Immersives Lehren und Lernen mit Augmented und Virtual Reality – Teil 2 Empirische Untersuchungen
- Invisible borders in educational technology research? A comparative analysis