Instrument Type:
Behavioral Trace
Year:
2018
Language:
English
Educational Sector:
primary
secondary
higher
vocational
corporate
adult
non-formal
informal
other
Learning Technology:
only for technology enhanced learning
Learning Indicators :
behavioural processes
Validated:
No
Notes (References):
Jo, J., Jun, H., & Lim, H. (2018). A comparative study on gamification of the flipped classroom in engineering education to enhance the effects of learning. Computer Applications in Engineering Education, 26(5), 1626-1640.