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Hayit, D., Hölterhof, T., Rehm, M., Carl, O., & Kerres, M.. (2016). Visualizing online (social) learning processes - Designing a Dashboard to support reflection. (M. Kravcik, Mikroyannidis, A., Pammer, V., Prilla, M., & Ullmann, D. T., Hrsg.)Proceedings of the 6th Workshop on Awareness and Reflection in Technology Enhanced Learning In conjunction with the 11th European Conference on Technology Enhanced Learning: Adaptive and Adaptable Learning (EC-TEL 2016). Lyon. Abgerufen von http://ceur-ws.org/Vol-1736/
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Adamus, T. (2012). Playing Computer Games as Electronic Sport - in Search of a Theoretical Framing for a New Research Field. In J. Fromme & Unger, A. (Hrsg.), Computer Games and New Media Cultures: A Handbook of Digital Game Studies (S. 477-490). Springer.
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