Druckversion
TitelApplying Instructional Design Principles on Augmented Reality Cards for Computer Science Education
MedientypConference Proceedings
Year of Publication2020
AutorenBuchner, J, Kerres, M
HerausgeberCarlos, A-H, Rodríguez-Triana, M, Scheffel, M, Arnedillo-Sánchez, I, Dennerlein, SMaximilian
Conference NameEC-TEL 2020 | 15th European Conference on Technology Enhanced Learning
VolumeLNCS, volume 12315
PublisherSpringer
Conference LocationHeidelberg
ISBN Number978-3-030-57717-9
Schlüsselwörter3C model, Augmented Reality, computer science education, instructional design
Zusammenfassung

In this article we describe Augmented Reality (AR) cards for computer science education that were created in the PCBuildAR project. From a technological point of view, we use marker-based AR for the cards so that students can learn and practice at any time with their smartphones. The instructional approach is based on the components content, construction and communication (3C model). The content ensures the acquisition of knowledge, which then is applied via problem-based learning activities (construction). Communication not only takes place between learners, but also with teachers.

URLhttps://link.springer.com/chapter/10.1007%2F978-3-030-57717-9_48
DOI10.1007/978-3-030-57717-9_48
Projekt: 
PC-BuildAR
Kategorie: 
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