

Titel | Virtual Reality in vehicle painting: Applying the Meaningful-immersive Virtual Reality-Learning (M-iVR-L) model |
Publication Type | Presentation |
Authors | Mulders, M |
Year of Publication | 2022 |
Abstract | The HandleVR research project develops a Virtual Reality (VR) training in the field of vehicle painting based on the 4C/ID model (van Merriënboer & Kirschner, 2018) and aims at the integrative competence acquisition. The paper presents results of an instructional design process by applying the recommendations developed in the Meaningful-immersive VR-Learning model (M-iVR-L; Mulders, Buchner & Kerres, 2020) to the VR training application. |
Projekt:
Anhang:
Recent Publications
- Using ChatGPT is easy, using it effectively is tough? A mixed methods study on K-12 students' perceptions, interaction patterns, and support for learning with generative AI chatbots
- Who cites whom? U.S.-American authored research syntheses in the field of educational technology: a bibliometric analysis
- Editorial – Advancing perspectives in ODDE
- Mediendidaktik - Versuch einer Positionierung
- Improving Pre-Service Teachers' Use of Research to Support Technology-Enhanced Practices
- An Overview of Commercial Virtual Reality Providers in Education: Mapping the Current Market Landscape
- Kompetenzentwicklung im ehrenamtlichen Engagement – Zwischen Eigenverantwortung und Institutionalisierung