

Titel | Beyond the Horizon: Integrating Immersive Learning Environments in the Everyday Classroom |
Publication Type | Conference Proceedings |
Year of Publication | 2021 |
Authors | Dengel, A, Buchner, J, Mulders, M, Pirker, J |
Conference Name | 7th International Conference of the Immersive Learning Research Network |
Pagination | 380-384 |
Publisher | iLRN |
Location | online |
ISBN Number | 978-1-73489-952-8 |
Keywords | Augmented Reality, Educational Framework, Immersive Learning, Immersive Teaching, virtual reality |
Abstract | As Immersive Learning research gains traction, questions arise about how educational Virtual and Augmented Realities can be transferred from laboratory settings and pilot projects into everyday teaching. This paper analyzes existing pedagogical frameworks to identify influencing factors and challenges relevant to teaching and learning with immersive learning environments. We distinguish Immersive Learning as individual learning processes supported by immersive technology and Immersive Teaching as the process of teaching with immersive technology. We subsume learner-specific influences (micro-level), teacher- and classroom-specific influences (mesolevel) and institutional and governmental factors (macro-level) for Immersive Teaching and Learning. We conclude that, while investigating isolated variables is important for basic research, efforts integrating Virtual and Augmented Reality in everyday classrooms raise new challenges and questions for future research on the complex relationship between various factors. |
URL | https://immersivelrn.org/ilrn2021/ilrn-2021-proceeedings/ |
Recent Publications
- JFMH - Template
- JFMH - Call for Abstracts
- Media comparison studies dominate comparative research on augmented reality in education
- Editorial: Immersives Lehren und Lernen mit Augmented und Virtual Reality – Teil 1 Didaktische Designs, Konzepte und theoretische Positionen
- Digitale Bildung und Kompetenz in der Nächsten Gesellschaft: Eine postdigitale Sicht auf Technik und Lernen
- Virtual Reality in Vocational Training: A Study demonstrating the Potential of a VR-based Vehicle Painting Simulator for Skills Acquisition in an Apprenticeship Training
- Kooperative Schulentwicklung im digitalen Kontext Handlungsmöglichkeiten anhand dreier fiktiver Fallvignetten