

Titel | Action-oriented Learning in a VR Painting Simulator |
Publication Type | Conference Proceedings |
Year of Publication | 2020 |
Authors | Zender, R, Sander, PC, Weise, M, Mulders, M, Lucke, U, Kerres, M |
Editor | Popescu, E, Hao, T, Hsu, TC, Xie, H, Temperini, M, Chen, W |
Conference Name | 4th International Symposium on Emerging Technologies for Education, SETE 2019, Track 2: Emerging Technologies Supported Personalized and Adaptive Learning, Magdeburg, 23.-25.09.2019. |
Volume | 11984 |
Publisher | Springer Lecture Notes in Computer Science (LNCS) |
Location | Cham |
ISSN Number | 1611-3349 |
ISBN Number | 978-3-030-38777-8 |
Keywords | HandLeVR |
Abstract | In some trades, the development of complex competencies is difficult to achieve, as for example in the training of vehicle painters. The HandLeVR project therefore underscores the use of Virtual Reality to promote action-oriented learning of skills for carrying out vehicle painting work. This article describes both the instructional and technological aspects of a VR Painting Simulator and presents first results. |
URL | https://link.springer.com/book/10.1007/978-3-030-38778-5#about |
DOI | 10.1007/978-3-030-38778-5 |
Projekt:
Recent Publications
- Improving Pre-Service Teachers' Use of Research to Support Technology-Enhanced Practices
- An Overview of Commercial Virtual Reality Providers in Education: Mapping the Current Market Landscape
- Kompetenzentwicklung im ehrenamtlichen Engagement – Zwischen Eigenverantwortung und Institutionalisierung
- Editorial – Inaugurating the Journal of Open, Distance, and Digital Education (JODDE)
- Uni- und bidirektionaler Wissenstransfer: Wie kommunizieren Forschungsprojekte zur Digitalisierung mit der Bildungspraxis?
- Informationskompetenz: Mit produzierter und reproduzierter Information umgehen
- Virtual reality and affective learning in commemorative history teaching: Effects of immersive technology and generative learning activities