Druckversion
TitelAction-oriented Learning in a VR Painting Simulator
MedientypConference Proceedings
Year of Publication2020
AutorenZender, R, Sander, PC, Weise, M, Mulders, M, Lucke, U, Kerres, M
EditorPopescu, E, Hao, T, Hsu, TC, Xie, H, Temperini, M, Chen, W
Conference Name4th International Symposium on Emerging Technologies for Education, SETE 2019, Track 2: Emerging Technologies Supported Personalized and Adaptive Learning, Magdeburg, 23.-25.09.2019.
Volume11984
Date PublishedFebruary 2020
PublisherSpringer Lecture Notes in Computer Science (LNCS)
Conference LocationCham
ISBN Number978-3-030-38777-8
ISSN Number1611-3349
SchlüsselwörterHandLeVR
Zusammenfassung

In some trades, the development of complex competencies is difficult to achieve, as for example in the training of vehicle painters. The HandLeVR project therefore underscores the use of Virtual Reality to promote action-oriented learning of skills for carrying out vehicle painting work. This article describes both the instructional and technological aspects of a VR Painting Simulator and presents first results.

URLhttps://link.springer.com/book/10.1007/978-3-030-38778-5#about
DOI10.1007/978-3-030-38778-5
Projekt: 
VR-Lackierwerkstatt
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