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Mulders, M., Buchner, J., & Kerres, M.. (2020). A Framework for the Use of Immersive Virtual Reality in Learning Environments. International Journal of Emerging Technologies in Learning iJET, 15(24), 208-224. doi:https://doi.org/10.3991/ijet.v15i24.16615
(879.29 KB) (9.87 MB)Mulders, M. (2020). HandLeVR – Handlungsorientiertes Lernen in der VR-Lackierwerkstatt. gehalten auf der 02/2020, Essen.
(1.1 MB)Mulders, M. (2020). Investigating learners’ motivation towards a virtual reality learning environment: a pilot study. In 3rd International Conference on Artificial Intelligence & Virtual Reality. online: IEEE Computer Society.
(266.83 KB)Mulders, M., & Buchner, J.. (2020). Lernen in immersiven virtuellen Welten aus der Perspektive der Mediendidaktik. Medienimpulse, 58(2). doi:doi: 10.21243/mi-02-20-22
(141.35 KB)Mulders, M. (2020). VR-training for vehicle painters. A vocational training environment based on the 4C/ID model. doi:10.13140/RG.2.2.29586.68804
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Wannemueller, A., Gruszka, P., Chwalek, S., Fröhlich, S., Mulders, M., Schaumburg, S., u. a.. (2019). Large-Group One-Session Treatment: Feasibility in Highly Height Fearful Individuals and Predictors of Outcome. Frontiers in Psychology , 10. doi:10.3389/fpsyg.2019.02411
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Gittinger, M., & Mulders, M.. Using Augmented Reality for Teaching - A Hands-on Seminar Concept to Enhance Acceptance in Future Teachers. Weizenbaum Journal of the Digital Society.
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Mulders, M., & Evangelou, D.. The Virtual Painting Shop: Investigating the Effects of Interaction Techniques in Virtual Reality. In 24th IEEE International Conference on Advanced Learning Technologies . IEEE Computer Society Conference Publishing Services.
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Träg, K. H., & Mulders, M.. What the Amazon can’t deliver: Lessons learned from Virtual Reality-based sustainability education. In iLRN 2024. Glasgow : Immersive Learning Network.
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My Projects
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Kollaborative Konzeption und Erprobung von Virtual Reality in hybriden Lehr-/Lernangeboten
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Augmented Reality: Der Artenvielfalt auf der Spur
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Inhaltliche Gestaltung und technische Umsetzung eines praxisorientierten Handlungsleitfadens zur didaktischen Gestaltung digitaler Lern- und Assistenzsysteme auf Basis einer interaktiven Morphologie
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Handlungsorientiertes Lernen in der VR-Lackierwerkstatt (HandLeVR)