54 Items:
[ Autor(Desc)] Typ Jahr
Filterkriterien: Autor is Thomas Hagenhofer  [Alle Filter deaktivieren]
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Z
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Zender, R., Sander, P. C., Weise, M., Mulders, M., Lucke, U., & Kerres, M.. (2020). Action-oriented Learning in a VR Painting Simulator. (E. Popescu, Hao, T., Hsu, T. C., Xie, H., Temperini, M., & Chen, W., Hrsg.)4th International Symposium on Emerging Technologies for Education, SETE 2019, Track 2: Emerging Technologies Supported Personalized and Adaptive Learning, Magdeburg, 23.-25.09.2019. . gehalten auf der February 2020, Cham: Springer Lecture Notes in Computer Science (LNCS). doi:https://doi.org/10.1007/978-3-030-38778-5
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M
Mulders, M., Buchner, J., & Kerres, M.. (2020). A Framework for the Use of Immersive Virtual Reality in Learning Environments. International Journal of Emerging Technologies in Learning iJET, 15(24), 208-224. doi:https://doi.org/10.3991/ijet.v15i24.16615
 (879.29 KB) (9.87 MB)
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Mulders, M. (2020). Investigating learners’ motivation towards a virtual reality learning environment: a pilot study. In 3rd International Conference on Artificial Intelligence & Virtual Reality. online: IEEE Computer Society.
 (266.83 KB)
Mulders, M., & Buchner, J.. (2020). Lernen in immersiven virtuellen Welten aus der Perspektive der Mediendidaktik. Medienimpulse, 58(2). doi:doi: 10.21243/mi-02-20-22
 (141.35 KB)
 (552.2 KB)

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