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Filsecker, M., Kerres, M., & Bormann, M.. (2011). Avoiding learning in game-based learning environments: Gaze patterns at tasks' vs. play elements. In AERA Annual Meeting , New Orleans, Louisiana. gehalten auf der 08/04/2011.
Filsecker, M., & Kerres, M.. (2013). Designing and studying educational games: Limitations of current design and research approaches in game-based learning . In B. Bigl & Stoppe, S. (Hrsg.), Playing with Virtuality, Theories and Methods of Computer Game Studies (S. 349-368). Frankfurt: Peter Lang.
Filsecker, M., & Bündgens-Kosten, J.. (2012). Behaviorism, Constructivism, and Communities of Practice: How pedagogic theories help us understand game-based language learning. In H. Reinders (Hrsg.), Computer Games in Language Learning and Teaching (New Language Learning and Teaching Environments). Palgrave.
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Gageik, L. (2019). Integrating Digital Media Into Schools: A Research to Practitioner Approach within Regional School Networks. Society for Information Technology & Teacher Education International Conference. gehalten auf der 04/2019, Las Vegas: Association for the Advancement of Computing in Education (AACE).
Garzi, M., & Buchner, J.. (2019). Learn to code mit der "Rasenmäher-Challenge". In L. Kieberl & Schallert, S. (Hrsg.), Hochschule digital.innovativ | #digiPH2 Tagungsband zur 2. Online-Tagung. Abgerufen von https://www.fnma.at/content/download/1906/8864
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